Hi, I'm Pablo Weremczuk. I work on programming related stuff since the 2000s.
I'm interested mostly in game-related C/C++/C# development. Also in IoT and automation.
In the past, I was working for companies like Coca-Cola, Unilever, The Walt Disney Company, and Barclays Investment Bank, among other smaller startups and freelance jobs.
I consider myself very active in the independent game community, contributing to different frameworks, engines, and libraries.
My most interesting projects are:
- Raylib Spine Implementation: An implementation for Spine 2D Animation tool from Esotheric Software. The defacto animation tool for 2D games. Check the Online Demo
- DearIMGUI Raylib Template: A basic project that implements DearIMGUI, the most popular tool for creating user interfaces in games and real time applications. Check the Online Demo
- Raylib/Mr. Queen - Chess Game: I ported Mr. Queen chess engine and created a simple chess game using raylib to build the presentation layer. Check the Online Demo
- STL 3D Model Loader for Raylib: STL is a popular format for 3D printers. I write a small loader that allows you to use these models in your games. Check the Online Demo
- Raylib Shadow Map Template: Raylib is a game engine intended for 2D with very limited 3D functionalities. The engine does not support dynamic shadow maps, so I implemented it myself. Check the Online Demo
- Raylib Car Physics Template: Usually, the only way to create car physics in game engines is to add a physics engine, but a physics engine add bloat since is a very general solution. In this demo, I implement car physics in 3D with only 60 lines of code. Check the Online Demo
- Vox Populi, Vox Dei (a werewolf thriller): This is my opus magnus, back in the days where flash was a thing, I created a game played more than 1.500.000 times. Ground breaking at the time, uses flash shaders (known as pixel bender) and realistic blood simulation.
- Vox Populi, Vox Dei 2 (released on steam): The second part of my game. Wasn't as loved as the first one, but is a great achievement to release something in steam. I started the base programming and then other people finished it.